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resumeobjectiveFull time employment as a Sound Designer or Video Editor. |
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skillsvideo editing:• Editing game trailers in Adobe After Effects• Recording footage with FRAPS and Camtasia • Video and audio file conversion • Creation of 3D motion graphics • Creative use of After Effects scripts sound design:• Sound Design for Video Games• Pro Tools Certified: 210M & 210P • Live/location recording • Dialogue, SFX, BG, Foley, & Music editing • Analog & digital synthesis • Sound Library organization & maintenance • Sound implementation using Max/MSP & Pure Data • ADR/Foley recording • Foley Artist • Mixing, mastering, & encoding in 5.1, LCRS, LtRt, & LoRo • Microsoft Office: Word, Excel, Access, Outlook • Business skills • Mac OS9 & OSX & Windows 3.1 - Vista dialogue:• Live/location recording• Studio set up & maintenance • Microphone techniques • Dialogue, SFX, BG, Foley, & Music editing • Mac OS9 & OSX & Windows 3.1 - Vista music:• Analog & digital synthesis• Music theory & composition • Live Sound Reinforcement • Advanced synchronization techniques • Mac OS9 & OSX & Windows 3.1 -7 |
experienceDrawn: Dark Flight; Big Fish Games, October 2009 – April 2010• Sound Effects Editor, Sound Designer, VO Recordist and Editor, Music Editor.Hidden Expedition: Devil's Triangle; Big Fish Games, April 2009 – October 2009• Sound Effects Editor, Sound Designer, VO Recordist and Editor, Music Editor.Drawn: The Painted Tower; Big Fish Games, December 2009 – June 2009• Sound Effects Editor, Sound Designer, VO Recordist and Editor, Music Editor.Hidden Expedition: Amazon; Big Fish Games, May – June 2008• Sound Effects Editor, Sound Designer, Intro and Outro full Sound Design.Fairway Solitaire; Big Fish Games, November - December 2007• Dialogue Recordist, Dialogue Editor, Sound Effects Editor, Sound Designer.Mystery Case Files: Madame Fate; Big Fish Games, September - October 2007• Dialogue Recordist, Dialogue Editor, Sound Effects Editor, Sound Designer, Trailer Editor/Sound Designer.Rusty Gears; VFS Student Video Game, May 2006• Composer, Dialogue Recordist, Dialogue editor, 8 original songs, over 100 lines of dialogue |
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employmentBig Fish Games, Inc., Seattle, WA, May '11- Present, Title: Production Artist I, Content Management• Creation of game trailers for download and mobile titles• Recording and editing game footage and audio. • Managing a small team. • Preparing project files for localization. Big Fish Games, Inc., Seattle, WA, Nov '08 - April '10, Title: Sound Designer, Studios• Creation of sound effects.• Recording and editing voice over dialogue. • Capturing and editing game video and audio for short trailers. • Recording and editing Voice Over and Sound Effects. • Maintaining and updating workflow queue. Big Fish Games, Inc., Seattle, WA, Nov '06 - '08, Title: Lead Game Tester• Functionality testing of games and proprietary DRM.• Writing and updating test cases for games and DRM. • Capturing and editing game video and audio for short trailers. • Recording and editing Voice Over and Sound Effects. • Maintaining and updating workflow queue. Volt Technical Resources, Seattle, WA, Sept '06 - Nov '06, Title: Quality Assurance Tester• Hardware and Software testing using pre-determined test cases.• Compliance and Functionality testing using test cases and ad-hoc techniques. • Reporting bugs in handwritten and software formats. • Working in small and large teams to accomplish large tasks efficiently. Sony Computer Entertainment America, San Diego, CA, Dec '04 - July '05, Title: QA Tester• Testing on MLB 2006 and SOCOM: Navy Seals 3 for Playstation 2.• Reporting bugs in handwritten and software formats. • Leading small teams of testers in specific tasks. • Reproducing and explaining bugs to management, producers and developers. |
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educationVancouver Film School, Sound Design for Visual Media, Aug '05 - Aug '06Southwestern College, Music and Music Business Major, Aug '00 - June '04UCSD, Music Major, Aug '96 - July '97 |