biography
I have been
interested in
film and sound since I was a child. I fell in love with both the moment
a giant Star Destroyer flew into the screen the first time I watched
Star Wars. My love of film lead me to take film production and editing
courses in college. My love of sound and film took me to Vancouver
Film School to study Sound Design for Visual Media. Combined with my
passion for video games, I have been employed as a sound designer or
video editor at Big Fish for over four years.
I have specialized
in game audio,
and have designed sound for trailers and games. For more than a year, I
was the sole Sound Designer at Big Fish Games Studios. In this
capacity, I was responsible for the creation of sound effects and
dialogue. I was also responsible for editing dialogue, music, and
sound effects from various outside sources, such as contractors and
games that Big Fish Games had previously released.
I have also spent the last two years working exclusively as a Video
Editor. I have recorded and edited footage for hundreds of games. Big
Fish's motto is "A New Game Everyday," and it has been my duty to make
people want to purchase each of those new games through short
trailers. This has given me the ability to work quickly and efficiently.
It has also given me the ability to focus on the important aspects of
games and videos in order to create an accurate yet enticing depiction
of the game that I am selling.
Having worked in
the casual game
industry, and designed sound effects, ambient sounds and VO for high
end casual games, as well as creating and editing trailers for hundreds
of games, I believe that I am well suited for a position as a Sound
Designer or a Video Editor. I have the passion and aptitude for both
Sound Design and Video Editing that I feel is necessary to flourish as
an employee at your company. Thank you for considering me for this
position.
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